I am a 3D/2D Environment Artist located in the city of Bogotá, Colombia. Lifetime gamer in love with the 3D, focused on the creation of new worlds. I use digital tools such as Blender, 3DS Max, Unreal Engine 5 and the SubstanceSuite among others, to create new environments and architecture for video games and films.
• Created highly-detailed and immersive game environments by utilizing advanced 3D modeling
techniques.
• Create high quality textures in Substance Designer and Painter to give asense of immersion to the
envrionments.
• Generate VFX using Niagara, to give life for gameplay.
• Create props to enhance the environment credibility and realism during gameplay.
• Architectural visualization artist, producing exterior and interior renderings and cinematics with 3DS Max,
Corona Renderer and/or Unreal Engine 5
• Interior design for retail and housing buildings
• Create real live landscapes for the projects
• Create appealing lighting for scenes, textures, materials and animations to achieve photorealistic results
• Analyze client requirements and collaborate with other 3D Artists and designers to produce final CGI
• Analyze new technologies in the industry, and learn new tools to achieve better results
• Create appealing concepts, based on the storyboard, references provided by the team members
• Design and customize the UI for gameplays
• Design 2D assets, props, environments and characters
• Create character and prop animations
• Architectural visualization artist, producing exterior and interior renderings and cinematics with 3DS Max
and Corona Renderer
• Interior design for retail and housing buildings
• Create real live landscapes for the projects
• Create appealing lighting for scenes, textures, materials and animations to achieve photorealistic results
• Analyze game level design to understand possible errors, bugs and failures.
• Understand player ingame possibilities to avoid game level features
• Collaborate with the level design and programers to correct ingame bugs and errors in order to achieve final result
• Create appealing concepts, based on the storyboard, references provided by the team members for
GlobalGameJam video game Ashes of Memory.
• Design and customize the UI for gameplays
• Design 2D assets, props, environments and characters
• Create character and prop animations
3D modeling of Geelong Downtown and beach for augmented reallity exploration video game with architectonic and urban purposes.