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Nicolas Reyes
Nicolas Reyes
Environment - Prop Artist / Open to work
Bogotá, Colombia

I am a 3D/2D Environment Artist located in the city of Bogotá, Colombia. Lifetime gamer in love with the 3D, focused on the creation of new worlds. I use digital tools such as Blender, 3DS Max, Unreal Engine 5 and the SubstanceSuite among others, to create new environments and architecture for video games and films.

Skills

Environment DesignRenderingEnvironment ModelingLightingProp ModelingTexturingArchitectural VisualizationProp DesignSet DesignArchitectural DesignPBR Texturing

Software proficiency

Blender
Blender
ZBrush
ZBrush
Houdini
Houdini
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Gaea
Gaea
SpeedTree
SpeedTree
RizomUV
RizomUV
Photoshop
Photoshop
Corona Renderer
Corona Renderer
3ds Max
3ds Max
DaVinci Resolve
DaVinci Resolve
Nuke
Nuke

Experience

  • July 2022 - Present
    Environmnet Artist at Independent
    Bogotá, CO

    • Created highly-detailed and immersive game environments by utilizing advanced 3D modeling

    techniques.

    • Create high quality textures in Substance Designer and Painter to give asense of immersion to the

    envrionments.

    • Generate VFX using Niagara, to give life for gameplay.

    • Create props to enhance the environment credibility and realism during gameplay.

  • October 2021 - Present
    3D Artist at Owly
    Bogotá, Colombia

    • Architectural visualization artist, producing exterior and interior renderings and cinematics with 3DS Max,

    Corona Renderer and/or Unreal Engine 5

    • Interior design for retail and housing buildings

    • Create real live landscapes for the projects

    • Create appealing lighting for scenes, textures, materials and animations to achieve photorealistic results

    • Analyze client requirements and collaborate with other 3D Artists and designers to produce final CGI

    • Analyze new technologies in the industry, and learn new tools to achieve better results

  • September 2021 - July 2022
    Concept Artist at Chercan Games
    Chile

    • Create appealing concepts, based on the storyboard, references provided by the team members

    • Design and customize the UI for gameplays

    • Design 2D assets, props, environments and characters

    • Create character and prop animations

  • February 2021 - October 2021
    3D Generalist at Umbra Interactive
    Bogotá D.C, Colombia

    • Architectural visualization artist, producing exterior and interior renderings and cinematics with 3DS Max

    and Corona Renderer

    • Interior design for retail and housing buildings

    • Create real live landscapes for the projects

    • Create appealing lighting for scenes, textures, materials and animations to achieve photorealistic results

  • July 2017 - September 2017
    Video Game Quality Assurance (QA) at On3D Studios
    Bogotá D.C, Colombia

    • Analyze game level design to understand possible errors, bugs and failures.

    • Understand player ingame possibilities to avoid game level features

    • Collaborate with the level design and programers to correct ingame bugs and errors in order to achieve final result

  • January 2021 - February 2021
    Concept Artist at MonkeyJam
    Valencia, Spain

    • Create appealing concepts, based on the storyboard, references provided by the team members for

    GlobalGameJam video game Ashes of Memory.

    • Design and customize the UI for gameplays

    • Design 2D assets, props, environments and characters

    • Create character and prop animations

  • June 2018 - August 2018
    Lead Artist at Deakin University
    Melbourne, Australia

    3D modeling of Geelong Downtown and beach for augmented reallity exploration video game with architectonic and urban purposes.